Alpha Protocol
Game: Alpha Protocol
Genre: 3rd Person, Action, Espionage, RPG
Medium: PC
Year Released: 2010
Plot Synopsis: A highly trained American agent is abandoned by his highly covert government organisation and discovers a plot to start World War III. He attempts to prevent the war whilst simultaneously avoiding capture by his previous colleagues.
When I first saw the trailer for Alpha Protocol, I was excited. Excited to the point that it was almost a form of pornography. It looked good. And I mean VERY good. And having just finished it, I can say that without a shadow of a doubt, the game was distinctly average. It made my raging man meat sad.
So you play agent Mike Thorton (That’s Thorton not Thornton) in what is apparently the government’s personal terrorist cell. Or something like it. Or not. The Agency you work for is incredibly secretive and after allowing you to join with little effort you are sent on a minor training mission and then off to the Middle East to kill people. The training mission does involve you being drugged and left in a medical centre in the facility and then unleashed to do as much damage to the guards as you wish on your easy to a room involving a giant television screen and a man that quickly disappears after your first mission. And then you perform your mission as admirably as possible before being abandoned by your agency. Just like every spy game/film/book/wall carving ever made really. The rest of the plot you will have to find out for yourself.
The gameplay is ultimately not good. The third person view is too tight on Thorton’s back and the camera has an annoying tendency to either spin around unnecessarily or move incredibly slowly, both things that are not useful in fire fights with highly trained mercenaries. The actual combat is also not very well done; the shooting seems to be highly ineffective and even dead head shots failed to take down some guards. Also as soon as they are alerted, for some reason they become impervious to headshots, go figure. The stealth aspect of the game is only partially effective and only after unlocking some of the feats does it become of any use. Go Stealth Running so you can actually sneak up on people, yay!
One good part of the gameplay was the dynamic cover system, once in hiding you did occasionally have the option of darting from cover to cover, something that isn’t innovative but is still overlooked by most combat games nowadays.
The RPG aspect of the game is well done and in my opinion is the saving grace along with the storyline. The upgrading of skills giving bonuses is well done and doesn’t make the game too easy like most RPGs become towards the end. The ability to upgrade your weaponry basically how you wish is highly appreciated addition to the game, even if you tend to stick with the same layout every time. Plus as far as I could tell only the pistol was allowed a silencer. That’s just lame!
As conversations developed across the storyline, you get to choose how Mike responds in each conversation. Each response can cause the person you are talking to either dislike you more, like you more or be indifferent. Obviously each person responds differently. And depending on whether they like or dislike you, you get bonuses.
You also had access to a computer between mission where you could answer emails and purchase more equipment on the black market. The email section was clever as the responses you sent to your team mates affected your relationship with them and could even be used to blackmail companies to give you more funds. I actually got a bonus for answering so many emails in game, go me!
The characters were the most basic, stereotypical corporate, spy characters you could ever see. There was the elderly support character in the agency, the cocksure young wannabe agent, the female who initially doesn’t like you but changes her mind, the corporate big shot who you have to kill, the seductive woman who kinda likes you, kinda doesn’t and the 6ft Russian woman with an m60. Well maybe that last one isn’t so unique…
All in all, I liked this game. It was nowhere as good as the trailer made it out to be but isn’t that the point of trailers? The gameplay really needed more work and I get the impression that they should have spent another few months perfecting the gameplay because the storyline and RPG are done so well that they could be part of another even better game. Lets hope Omega Protocol takes heed of this!
65/100
